Boss Lab

Boss Lab bodies explained: Titan, Scout, Brawler and more

Compare the original Boss Lab chassis by carrying capacity, turning, energy and Rage, and choose a body that fits your weapons.

By Boss Lab XYZ inc.

Choose bodies by role: Titan and Brawler support heavier close-range plans, Scout and Skipper favor quick turning, and Reactor supports energy-hungry equipment. Core health alone does not tell you which chassis fits a build.

Compare the original six bodies

The following base values come from the current item reference. Body core health does not gain the attachment-level upgrade multiplier. Later Arsenal bodies expand the choices beyond these six.

Compare the original six bodies
BodyCore HPCarry limitRage
Junk Titan1,100110Slam
Scout94090Pounce
Skipper88078Pounce
Brawler1,020116Slam
Spider Guardian95090Pounce
Reactor Guardian1,050120Overload

Battery and turning are build decisions

Reactor has a larger battery and more base energy generation than the original lighter bodies, but also a long turn delay. That can support an energy-heavy setup while leaving it vulnerable when an opponent changes sides. Scout and Skipper turn more quickly but have lower carrying capacity.

A capacity limit is a hard construction requirement. Engineering cost is separate legacy information and is not currently enforced as a build-budget ceiling. Check actual total weight instead of trying to spend an imagined budget.

Fit the Rage to your plan

Slam, Pounce and Overload have different commitments. A body’s Rage should support the positions your weapons want to hold. Watch a replay after changing body: a build with unchanged guns can behave differently because of turning, movement bonuses and the new Rage.

A useful comparison keeps the attachment package constant where weight permits, then tests one body at a time. If the heavier chassis survives longer but misses more firing windows, the extra health may not improve that matchup.

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