Campaign first clears are the direct route to new parts. Eight starter unlocks plus 49 guaranteed first-clear unlocks cover all 57 non-Mythic parts. Crates and the Scrap Market provide additional collection paths within their available pools.
Use first clears for a predictable reward
Early examples include Thruster from Tin Can, Armor from Sawtooth, Pulse Laser from Long Shot and Tesla Coil from Meltdown Mary. New districts introduce additional mechanics and bodies as you advance.
The current item reference contains 63 functional definitions: 11 bodies, 10 mobility modules, 20 weapons, nine defenses and 13 utilities. Of these, 57 are non-Mythic and six are Mythic. A growing collection gives tactical alternatives rather than a reason to equip the rarest label in every slot.
Understand what the pool can contain
Free crates and the Scrap Market use progression-related pools, including the documented Arsenal preview. They do not simply offer every locked part from the beginning. Check the contents or available selection before using resources.
If a first-clear part is already owned, the documented reward path substitutes an eligible locked pool part. Guaranteed unlocks make Campaign a useful progression target when you want an option without relying on a lucky drop.
Separate equipment, Brains and appearance
Hunter, Counterstrike and Berserker are immediately usable Brain presets, not extra collectible parts. Synergies come from equipped combinations, and paint, finishes, decals, badges and frames are cosmetic.
Mythic parts use Gem forging or a rare late boss-crate route in the current reference. Check the game’s current preview for the exact offer. Before chasing a late item, identify the mechanic you need: an owned common or early-unlock option may already solve the opponent’s defense or range problem.
